*=------------------------------------------------------------------------=* Title: Common Point Rotation. By: Kevin Picone Email: picone@giant.net.au Url: www.uwdesign.50megs.com Released Date: 24, Mar, 2001 (c) copyright 2001, Kevin Picone, Underware Design *=------------------------------------------------------------------------=* General Release Notes *=------------------------------------------------------------------------=* * This code was written with Dark Basic V1.07 * This release shows a simple example of a common point rotation method. It shows an array of rotated points around a moving camera. * Common point rotation is really simple, and works very well on grids or objects that share planes of vertices. All you do, is pre-mult all the unique edge values along X, Y & Z, so then inner loops becomes nothing more than a series of add & sub's. This main routine has only 1 mult and 2 divides per pixel. It's more hassle to setup in 3D, but the results are certainly worth it. * Your welcome to use this code providing you credit me.. Cya, Kevin Picone Uwdesign picone@giant.net.au www.uwdesign.50megs.com www.thedrummachine.50megs.com (current site :) *=------------------------------------------------------------------------=* T H E E N D *=------------------------------------------------------------------------=*