Re: Tatung Einstein Disk Protected Games
[Re: StarshipUK]
#103787
01/24/16 01:41 AM
01/24/16 01:41 AM
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Joined: Mar 2001
Posts: 16,149 USA
R. Belmont
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,149
USA
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I know at least one (Sord\CGL) M5 cart dump was modified to work with MESS\MAME, so did not think this was unheard of to get games to play. If that's happened, whoever did it is going to get their ass banned if they still exist. That is *never* how MAME/MESS operate. We fix the emulation, not the software.
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Re: Tatung Einstein Disk Protected Games
[Re: R. Belmont]
#103788
01/24/16 02:40 AM
01/24/16 02:40 AM
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Joined: Oct 2006
Posts: 973
Stiletto
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 973
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I know at least one (Sord\CGL) M5 cart dump was modified to work with MESS\MAME, so did not think this was unheard of to get games to play. Please tell us which it is, we will flag it as BAD_DUMP in the software list if not remove it entirely. If you remember any others, please let us know. If you know who did it, tell us. This is not good.
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Re: Tatung Einstein Disk Protected Games
[Re: ssj]
#103792
01/24/16 04:03 PM
01/24/16 04:03 PM
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Joined: May 2004
Posts: 1,559
Haze
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,559
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Personally I don't see any harm on having cracked or modified games in the softlist as long as they are clearly identified as so.
as I've said before, nothing wrong with documenting them in the softlists, in many cases doing so can be interesting and it's our duty to do so, but as far as the dev team are concerned it isn't the approach *we* should be taking when trying to fix things, we should always be trying to fix the emulator, not fix the games to work with the emulator, so we shouldn't be the ones cracking the games.
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Re: Tatung Einstein Disk Protected Games
[Re: StarshipUK]
#103798
01/25/16 12:15 PM
01/25/16 12:15 PM
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Joined: Oct 2013
Posts: 17
StarshipUK
OP
Member
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OP
Member
Joined: Oct 2013
Posts: 17
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Yes, it was Mahjong I found which said it had to be modified for MESS: http://hem.bredband.net/olaa/Not sure about the PAL modified ROMs either and their difference. I could be wrong but I am guessing if you figure out how the disk protections are working that would then allow you to make changes to Einstein floppy emulation, if it is possible. The fact that you can't use a HxC floppy disk drive, these images and an original Einstein show there is something complex and strange happening, and more likely to do with floppy emulation rather than the machine itself. I always thought the HxC was an identical floppy device to the original found in the machine, but obviously was wrong. Perhaps at the end of the day it would just be best then to document the problem and what is known so far until someone has the time to look at the floppy emulation of the Einstein in MESS to resolve the problem, although I am guessing the problem was already documented somewhere anyway to be looked at. Just trying to help, but seems like I am causing trouble so I am just going to apologise and leave here for now, with the hope that one day someone will find time to solve the problem using whatever method works for the few Einstein enthusiasts still out there.
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Re: Tatung Einstein Disk Protected Games
[Re: StarshipUK]
#103808
01/25/16 11:09 PM
01/25/16 11:09 PM
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Joined: Apr 2012
Posts: 355
ssj
Senior Member
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Senior Member
Joined: Apr 2012
Posts: 355
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Yes, it was Mahjong I found which said it had to be modified for MESS: http://hem.bredband.net/olaa/Not sure about the PAL modified ROMs either and their difference. Yeah that's not the version added to the softlist, the PAL modified ROMs are created so you can run the games on actual M5 PAL machines and are also not included in the softlist.
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Re: Tatung Einstein Disk Protected Games
[Re: StarshipUK]
#103809
01/25/16 11:20 PM
01/25/16 11:20 PM
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Joined: Mar 2001
Posts: 16,149 USA
R. Belmont
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,149
USA
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I always thought the HxC was an identical floppy device to the original found in the machine, but obviously was wrong. The HxC emulates a floppy drive, the same as MESS does. So it's not totally shocking it has similar limitations. That said, given the images have enough data to reproduce a working game it should be possible to fix both in MESS and via firmware upgrade to the HxC.
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Heihachi_73: apparently I can't type anything this morning
Heihachi_73: yeah, and that - I'm still pissed off that I had to seel X1/2/3 and 7 (all SNES) because I needed cash badly, I'm still trying to get them back (X3 on SNES, in PAL format, is ***way*** too expensive)
Heihachi_73: for that reason alone, I never even bothered buying the PlayStation 1 versions (all PAL versions cost >$100 or even hundreds)
Heihachi_73: yet the PS2 releases (X7, X8 and Command Mission) aren't hard to find at all, and are fairly cheap by comparison
Heihachi_73: ironically the only "cheap" Megaman game on the PSX is possibly the rarest one, Battle & Chase (which is of course not a platformer)
Heihachi_73: (if you're wondering why I always say "Megaman" instead of "Mega Man", the box art text over here has always been "Megaman" or "MEGAMAN")
Heihachi_73: as with the in-game text in the NES games themselves (aside from the Star Wars style logo which was a US design anyway and was killed off after MM7)
Heihachi_73: I just counted, I have 25 games, just of the classic and X series
EoceneMiacid: I don't want a whole lot of story or gimickry in my Mega Man
Heihachi_73: 12345 in PAL (5 is PAL-B due to not being released as PAL-A), 123456 US, X1 and X2 SNES (waiting for 7 to arrive, hopefully AusPost doesn't lose it),
Heihachi_73: X7, X8 and Command Mission on PS2, and sealed copies of X8 (PAL) and Anniversary and X Collections (NTSC) on PS2, Rockman Rockman (Japanese ver of Powered Up) and Maverick Hunter X (PAL, sealed) on PSP and Rockman 5 Complete Works on PSX (got it cheap)
Heihachi_73: yeah, the whole cinematic thing on the PSX series is a bit off-putting, the NES/SNES design was so much better in that aspect
Heihachi_73: but I still believe they just wanted to fill the CD instead of having only 8MB or so worth of game which would be easily pirated on 1998-era PCs with whopping 2GB hard drives
Heihachi_73: for example, using XA (streamed audio) instead of the MOD/MIDI style PSF format which could be looped, instead the music loops for about 5 minutes then fades out, and then restarts at full volume, it's crap really
Heihachi_73: the music that is prerecorded, loops for 5 minutes and then the track itself resets to the beginning to play the same 5 minute track again
Heihachi_73: of course, that wasn't just Capcom doing that, it was almost par for the course for PlayStation games to have a 6-700MB disc instead of a 10MB disc
Heihachi_73: the thing with the Capcom games is that it actually is chiptunes (in the MIDI sense though) e.g. what they recorded for the games could have easily been replicated using the PlayStation's own MOD-like format
EoceneMiacid: well yeah, they just ran a midi sequence through a synth and recorded that
Heihachi_73: speaking of which, Aristocrat originally did that with their MK5 slot games
Heihachi_73: the earliest MK5 games had prerecorded music, literally a mic (or line in) next to an old MK2.5 (or MK4) machine, recorded a few jungles from the machines and filled up the ROMs with them
Heihachi_73: the later games did away with the recorded stuff and used sample-based chiptune/MIDI music
Heihachi_73: I wish the aristmk5 driver's sound output was working properly so I could actually show what I'm talking about... the oldest games don't actually have any proper sound output in MAME for some reason
Heihachi_73: it's not really that unusual though, Capcom did the exact same thing with the NES music on the Japanese PSX re-releases (Complete Works), you can tell it's a mic because it has a slight echo
EoceneMiacid: I want to buy and play the shit out of After Burner Climax
Heihachi_73: just wondering, has anyone ever dumped an amiibo? Or is is too recent/nothing to dump/no ROM data etc?
Heihachi_73: never mind, it's already been done according to Google, but probably in a hacky/piratey way rather than seeing what's actually inside one
R. Belmont: I think Dolphin either supports them or there's a fork that does
Vas Crabb: There isn't much to dump from an amiibo - it's just an NFC EEPROM.
Heihachi_73: I never got into collecting those sorts of things, it was just an observation that they weren't in MAME despite being around 15 years old (at least I think they were from the Wii/PS3 era and not Wii U/PS4)
Heihachi_73: MAME can easily be a ROM dump repository even if the code isn't usable (most of the screenless gamblers already fit that category)
Vas Crabb: Skylanders are the same - it just has an identifier so the game knows what it is, and a data storage area. The identifiers are pretty well-known by now.
R. Belmont: there's a guy who posts this kind of detail on /r/emulation occasionally from their blog, they're going through all the weird one-off GB/GBC/GBA peripherals and reverse-engineering them
R. Belmont: someone could make a great beginner's MAME project adding them.
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